Hololight has integrated Ericsson and Deutsche Telekom’s concept for a rate adjustment into 5G networks based on L4S in its Hololight Stream remote rendering solution. L4S is predestined for all network-intensive applications with high graphical requirements, including and especially XR applications. This way, complex objects with a large number of polygons, for example, can be visualized with a greater level of detail and without delay, which for designers and developers in particular enables an outstanding three-dimensional experience.
Through these partnership and the integration of L4S, customers will be offered with a very new dimension to streamed XR scenarios.
The technological areas involved include:
- Virtual Worlds: Hololight Stream, a professional XR streaming solution
- Connectivity / networking (5G, 6G, …): 5G networks based on Low Latency Low Scalable Throughput
- Cloud / Edge: rendering process, along with the data on the external server in the cloud, is outsourced in edge infrastructures or in datacenters within the company
- Virtual Reality
- Augmented Reality

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Case study dates
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Countries involvedGermany
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Organisations involvedDeutsche TelekomHololight
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Technological areaAugmented RealityCloud / EdgeConnectivity / networking (5G, 6G, …)Virtual RealityVirtual Worlds
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Type of case studyDesign processesIndustrial development
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SectorTelecommunications
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StatusEvaluation