Collaboration between Hololight and Deutsche Telekom enables location-independent streaming of XR applications

Hololight has integrated Ericsson and Deutsche Telekom’s concept for a rate adjustment into 5G networks based on L4S in its Hololight Stream remote rendering solution. L4S is predestined for all network-intensive applications with high graphical requirements, including and especially XR applications. This way, complex objects with a large number of polygons, for example, can be visualized with a greater level of detail and without delay, which for designers and developers in particular enables an outstanding three-dimensional experience.

Through these partnership and the integration of L4S, customers will be offered with a very new dimension to streamed XR scenarios.

The technological areas involved include:

  • Virtual Worlds: Hololight Stream, a professional XR streaming solution
  • Connectivity / networking (5G, 6G, …): 5G networks based on Low Latency Low Scalable Throughput
  • Cloud / Edge: rendering process, along with the data on the external server in the cloud, is outsourced in edge infrastructures or in datacenters within the company
  • Virtual Reality
  • Augmented Reality
Hololight and Telekom logos
  • Case study dates
  • Countries involved
    Germany
  • Organisations involved
    Deutsche Telekom
    Hololight
  • Technological area
    Augmented Reality
    Cloud / Edge
    Connectivity / networking (5G, 6G, …)
    Virtual Reality
    Virtual Worlds
  • Type of case study
    Design processes
    Industrial development
  • Sector
    Telecommunications
  • Status
    Evaluation